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Yurie Kawana 🚥
Yurie Kawana 🚥
Lead Environment Artist @ UNSEEN | Ex-Microsoft XBox Studios
Tokyo, Japan

I am a Lead Artist with over 8 years of experience in the creative industry across Canada and Japan, and I love designing moments that truly resonate with people.
My expertise lies in bridging the gap between high-end visual storytelling and technical efficiency.

As a bilingual professional (English/Japanese), I have led multinational teams of 10+ members. I interpret cultural contexts to build consensus between diverse stakeholders to ensure the creative vision is delivered as intended.

Skills

3D ModelingTexturingUE4Level ArtEnvironment Design

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Houdini
Houdini

Reel

Productions

    • Video Game
      South of Midnight
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Compulsion Game

Experience

  • Lead Environment Artist at UNSEEN
    JP
    September 2024 - Present

    Working on a new and original IP - KEMURI

    https://youtu.be/YCAX_eC3rOo?si=p1xcBl9AIuUMqbHi

  • Technical Environment Artist at UNSEEN
    September 2024 - Present

    Working on an unannounced title.

  • 3D Environment Artist at Compulsion Games
    Montreal, Canada
    April 2020 - September 2023

    Working on an unannounced project.

    - Hard Surface & Organic Modeling

    - Procedural Texturing

    - Foliage Assets

    - Tech Support in the Engine (Shader network & Tool visual scripting)

    - Level Art

    - Architectural Kits

  • Environment Artist at Art Exponent
    Vancouver
    March 2018 - December 2019

    - Promo contents

    - Hardsurface assets

    - Speedtree assets

    - Materials

    - Blueprint Tools

    - UE4 tech art support

  • Level Artist / UE4 Generalist at vLab
    Tokyo
    March 2018 - December 2018

    VR project based on a Japanese picture book called Poupelle of Chimney Town.

    - Hard Surface & Organic Modeling

    - Procedural Texturing

    - Tech Support in the Engine (Shader network & Tool visual scripting)

    - Level Art

    - Cinematics

    - Outsourcing Management

    Softwares I used: Maya, Zbrush, World Machine, Substance Painter, Substance Designer, Unreal Engine 4, Photoshop

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