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80 Level - Metro Station in UE4 : Breakdown

Clip of the article :) Full link in the description.

Clip of the article :) Full link in the description.

Paint over of composition.

Paint over of composition.

One of the composition techniques.

One of the composition techniques.

Color pallet I used for the scene.

Color pallet I used for the scene.

Vertex Paint with custom heightlerp.

Vertex Paint with custom heightlerp.

Spline mesh tool made with Blueprint

Spline mesh tool made with Blueprint

Marvelous Designer

Marvelous Designer

 I first made the cover and then did a few straps around it. Then I added some split lines and turned on elastic. Lastly I made some straps and wrapped them around the cover.

I first made the cover and then did a few straps around it. Then I added some split lines and turned on elastic. Lastly I made some straps and wrapped them around the cover.

Modular Assets overview. Entire scene is mostly made out of these assets.

Modular Assets overview. Entire scene is mostly made out of these assets.

Texturing tip. To avoid being too repetitive, Part A is offset step by step, while using the minimum amount texture space.

Texturing tip. To avoid being too repetitive, Part A is offset step by step, while using the minimum amount texture space.

One of the props I made for the scene.

One of the props I made for the scene.

Demo Reel - Shinjyuku Station in UE4 | 新宿駅

Read full interview with 80 Level here : https://80.lv/articles/metro-station-in-ue4-modular-approach/

Date
February 9, 2020